1ambient[]={0.1,0.1,0.1,0.25};
2diffuse[]={0.1,0.1,0.1,0.25};
3forcedDiffuse[]={0.1,0.1,0.1,0.25};
4emmisive[]={0.039999999,0.039999999,0.039999999,0.15000001};
5specular[]={0.27500001,0.27500001,0.27500001,1};
11 texture="dz\weapons\explosives\data\claymore_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
72 texture="#(ai,32,128,1)fresnel(0.72,0.001)";
77 texture="#(argb,8,8,3)color(1,1,1,1,CO)";