Dayz Explorer CPP 1.28.160049
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c_dirtgrass_bunch2.rvmat
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1mainLight="Sun";
2fogMode="Fog";
3ambient[]={1,1,0.5,2.25};
4diffuse[]={0.60000002,0.69999999,0.15000001,1};
5forcedDiffuse[]={0,0,0,0};
6emmisive[]={0,0,0,1};
7specular[]={0.1,0.075000003,0.075000003,0};
8specularPower=64;
9plantWind[]={0.2,0.25,0.30000001,0.2};
10renderFlags[]=
11{
12 "AlphaTest32"
13};
14PixelShaderID="Grass";
15VertexShaderID="Grass";
16class Stage2
17{
18 texture="dz\plants\clutter\data\c_elytrigia_nohq.paa";
19 uvSource="tex";
20 class uvTransform
21 {
22 aside[]={1,0,0};
23 up[]={0,1,0};
24 dir[]={0,0,0};
25 pos[]={0,0,0};
26 };
27};
28class Stage3
29{
30 texture="dz\plants\clutter\data\c_elytrigia_mask_co.paa";
31 uvSource="tex1";
32 class uvTransform
33 {
34 aside[]={1,0,0};
35 up[]={0,1,0};
36 dir[]={0,0,0};
37 pos[]={0,0,0};
38 };
39};