3ambient[]={0.30000001,0.44999999,0.40000001,2};
4diffuse[]={0.30000001,0.25,0.25,1};
5forcedDiffuse[]={0,0,0,0};
7specular[]={0.1,0.075000003,0.075000003,0};
9plantWind[]={0.0099999998,0,0.30000001,0.2};
15VertexShaderID="Grass";
18 texture="dz\plants\clutter\data\c_concretegrass_bunch_nohq.paa";
30 texture="dz\plants\clutter\data\c_concretegrass_bunch_mask_co.paa";