Dayz Explorer CPP 1.28.160049
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combination_lock_chain.rvmat
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1ambient[]={0.80392158,0.80000001,0.77254903,1};
2diffuse[]={0.80392158,0.80000001,0.77254903,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.60392159,0.65098041,0.68627453,1};
6specularPower=80;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\gear\camping\data\combination_lock_chain_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,1};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
36 uvSource="tex1";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,1};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
48 uvSource="tex1";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\gear\camping\data\combination_lock_chain_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,1};
66 pos[]={0,0,0};
67 };
68 Filter="Point";
69};
70class Stage6
71{
72 texture="#(ai,64,64,1)fresnel(3.46,7.47)";
73 uvSource="tex";
74 class uvTransform
75 {
76 aside[]={1,0,0};
77 up[]={0,1,0};
78 dir[]={0,0,1};
79 pos[]={0,0,0};
80 };
81};
82class Stage7
83{
84 texture="dz\data\data\env_land_co.paa";
85 uvSource="tex";
86 class uvTransform
87 {
88 aside[]={1,0,0};
89 up[]={0,1,0};
90 dir[]={0,0,1};
91 pos[]={0,0,0};
92 };
93};