Dayz Explorer CPP 1.28.160049
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concrete_panel_grass.rvmat
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1mainLight="Sun";
2fogMode="Fog";
3ambient[]={1.3,1.7,1.15,0.25};
4diffuse[]={1,0.85000002,1,0.69999999};
5forcedDiffuse[]={0,0,0.1,0.5};
6emmisive[]={1,1,1,1};
7specular[]={0.075000003,0.075000003,0.075000003,0};
8specularPower=250;
9renderFlags[]=
10{
11 "AlphaTest32"
12};
13PixelShaderID="TreeAdv";
14VertexShaderID="TreeNoFade";
15plantWind[]={3,0.75,90.950005,8.5};
16class Stage1
17{
18 texture="dz\structures\roads\panels\data\concrete_panel_grass_ca.paa";
19 uvSource="tex";
20 class uvTransform
21 {
22 aside[]={1,0,0};
23 up[]={0,1,0};
24 dir[]={0,0,0};
25 pos[]={0,0,0};
26 };
27};
28class Stage2
29{
30 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,MCA)";
31 uvSource="tex";
32 class uvTransform
33 {
34 aside[]={1,0,0};
35 up[]={0,1,0};
36 dir[]={0,0,0};
37 pos[]={0,0,0};
38 };
39};
40class Stage4
41{
42 texture="dz\structures\roads\panels\data\concrete_panel_grass_windmask_co.paa";
43 uvSource="tex";
44 class uvTransform
45 {
46 aside[]={1,0,0};
47 up[]={0,1,0};
48 dir[]={0,0,0};
49 pos[]={0,0,0};
50 };
51};