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2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,1};
11 texture="dz\structures_bliss\roads\panels\data\concretepanels_02_single_v2_f_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(1.54,0.01)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";