1ambient[]={1.3,1.3,1.3,1};
2diffuse[]={1.2,1.2,1.2,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
33 texture="dz\structures_bliss\walls\data\concrete_wall_02_co.paa";
38 texture="dz\structures_bliss\walls\data\house_concrete_1024_dt.paa";
43 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
70 texture="dz\structures_bliss\walls\data\concrete_wall_01_co.paa";
75 texture="dz\structures_bliss\walls\data\house_concrete_1024_dt.paa";
80 texture="dz\structures_bliss\walls\data\concrete_wall_01_nohq.paa";
107 texture="dz\structures_bliss\walls\data\concreterough_01_co.paa";
112 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
117 texture="dz\structures_bliss\walls\data\concreterough_01_nohq.paa";
133 texture="#(argb,8,8,3)color(0,0,1,1,co)";
138 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
143 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
159 texture="dz\structures_bliss\walls\data\concretewall_01_mask.paa";
164 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
169 texture="#(argb,8,8,3)color(1,1,1,1,ADS)";