Dayz Explorer CPP 1.28.160049
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concretewall_01_multi.rvmat
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1ambient[]={1.3,1.3,1.3,1};
2diffuse[]={1.2,1.2,1.2,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.1,0.1,0.1,1};
6specularPower=10;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen0
10{
11 uvSource="tex";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen5
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={3,0,0};
26 up[]={0,3,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class Stage0
32{
33 texture="dz\structures_bliss\walls\data\concrete_wall_02_co.paa";
34 texGen="0";
35};
36class Stage5
37{
38 texture="dz\structures_bliss\walls\data\house_concrete_1024_dt.paa";
39 texGen="5";
40};
41class Stage11
42{
43 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
44 texGen="0";
45};
46class TexGen1
47{
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class TexGen6
58{
59 uvSource="tex";
60 class uvTransform
61 {
62 aside[]={4,0,0};
63 up[]={0,4,0};
64 dir[]={0,0,1};
65 pos[]={0,0,0};
66 };
67};
68class Stage1
69{
70 texture="dz\structures_bliss\walls\data\concrete_wall_01_co.paa";
71 texGen="1";
72};
73class Stage6
74{
75 texture="dz\structures_bliss\walls\data\house_concrete_1024_dt.paa";
76 texGen="6";
77};
78class Stage12
79{
80 texture="dz\structures_bliss\walls\data\concrete_wall_01_nohq.paa";
81 texGen="1";
82};
83class TexGen2
84{
85 uvSource="tex";
86 class uvTransform
87 {
88 aside[]={6,0,0};
89 up[]={0,6,0};
90 dir[]={0,0,1};
91 pos[]={0,0,0};
92 };
93};
94class TexGen7
95{
96 uvSource="tex";
97 class uvTransform
98 {
99 aside[]={1,0,0};
100 up[]={0,1,0};
101 dir[]={0,0,1};
102 pos[]={0,0,0};
103 };
104};
105class Stage2
106{
107 texture="dz\structures_bliss\walls\data\concreterough_01_co.paa";
108 texGen="2";
109};
110class Stage7
111{
112 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
113 texGen="7";
114};
115class Stage13
116{
117 texture="dz\structures_bliss\walls\data\concreterough_01_nohq.paa";
118 texGen="2";
119};
120class TexGen3
121{
122 uvSource="tex";
123 class uvTransform
124 {
125 aside[]={1,0,0};
126 up[]={0,1,0};
127 dir[]={0,0,1};
128 pos[]={0,0,0};
129 };
130};
131class Stage3
132{
133 texture="#(argb,8,8,3)color(0,0,1,1,co)";
134 texGen="3";
135};
136class Stage8
137{
138 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texGen="3";
140};
141class Stage14
142{
143 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
144 texGen="3";
145};
146class TexGen4
147{
148 uvSource="tex1";
149 class uvTransform
150 {
151 aside[]={1,0,0};
152 up[]={0,1,0};
153 dir[]={0,0,1};
154 pos[]={0,0,0};
155 };
156};
157class Stage4
158{
159 texture="dz\structures_bliss\walls\data\concretewall_01_mask.paa";
160 texGen="4";
161};
162class Stage9
163{
164 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
165 texGen="4";
166};
167class Stage10
168{
169 texture="#(argb,8,8,3)color(1,1,1,1,ADS)";
170 texGen="4";
171};