3forcedDiffuse[]={0,0,0,0};
5specular[]={0.35686275,0.35686275,0.35686275,1};
11 texture="dz\characters\headgear\data\constructionhelmet_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\headgear\data\constructionhelmet_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.81,0.95)";
76 texture="dz\data\data\env_land_plastic_co.paa";