2diffuse[]={0.80000001,0.80000001,0.80000001,0.80000001};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.51300001,0.51300001,0.51300001,1};
15 texture="dz\structures_bliss\data\alpha\decal_bricks_01_nohq.paa";
27 texture="#(argb,8,8,3)color(0.3,0.3,0.3,0.3,DT)";
39 texture="dz\structures_bliss\military\houses\data\controltower_01_multi_01_mc.paa";
51 texture="dz\structures_bliss\military\houses\data\controltower_01_multi_01_ads.paa";
63 texture="#(argb,8,8,3)color(0.5,0,1,1,SMDI)";
75 texture="#(ai,64,64,1)fresnel(0.45,0.35)";
87 texture="dz\data\data\env_land_co.paa";