1ambient[]={0.75,0.75,0.75,1};
2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
99 texture="dz\structures_bliss\data\roof\roof_ethernit_co.paa";
104 texture="dz\structures_bliss\data\metal\metal_thread_grey_co.paa";
109 texture="dz\structures_bliss\data\accessories\fireescape_01_tall_f_co.paa";
114 texture="dz\structures_bliss\data\accessories\accessories_11_co.paa";
119 texture="dz\structures_bliss\military\houses\data\controltower_02_mask.paa";
124 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
129 texture="dz\structures_bliss\data\metal\metal_thread_smdi.paa";
134 texture="#(argb,8,8,3)color(0.9,0.05,0.9,0.5,SMDI)";
139 texture="dz\structures_bliss\data\accessories\accessories_11_smdi.paa";
144 texture="dz\structures_bliss\military\houses\data\controltower_01_multi_02_mc.paa";
149 texture="dz\structures_bliss\military\houses\data\controltower_01_multi_02_ads.paa";
154 texture="dz\structures\data\roof\roof_ethernit_nohq.paa";
159 texture="dz\structures_bliss\data\metal\metal_thread_nohq.paa";
164 texture="dz\structures_bliss\data\accessories\fireescape_01_tall_f_nohq.paa";
169 texture="dz\structures_bliss\data\accessories\accessories_11_nohq.paa";