1ambient[]={0.75,0.75,0.75,1};
2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.69999999,0.69999999,0.69999999,1};
99 texture="dz\structures_bliss\data\plaster\plaster_wall_damage_02_co.paa";
104 texture="dz\structures_bliss\data\bricks\bricks_dirty_01_co.paa";
109 texture="dz\structures_bliss\data\bricks\bricks_topview_co.paa";
114 texture="dz\structures_bliss\ruins\data\burned_house_rubble02_co.paa";
119 texture="dz\structures_bliss\ruins\data\controltower_01_ruins_multi_01_mask.paa";
124 texture="#(argb,8,8,3)color(0.4,0,1,1,DTSMDI)";
129 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
134 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
139 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
144 texture="dz\structures_bliss\ruins\data\controltower_01_ruins_multi_01_mc.paa";
149 texture="dz\structures_bliss\ruins\data\controltower_01_ruins_multi_01_ads.paa";
154 texture="dz\structures_bliss\data\plaster\plaster_wall_damage_02_nohq.paa";
159 texture="dz\structures_bliss\data\bricks\bricks_dirty_01_nohq.paa";
164 texture="dz\structures_bliss\data\bricks\bricks_topview_nohq.paa";
169 texture="dz\structures_bliss\ruins\data\burned_house_rubble02_nohq.paa";