3forcedDiffuse[]={0.02,0.02,0.02,1};
4specular[]={0.89999998,0.89999998,0.89999998,1};
7PixelShaderID="NormalMapDiffuse";
8VertexShaderID="VSTerrain";
11 texture="dz\surfaces\data\terrain\cp_broadleaf_dense1_nopx.paa";
23 texture="dz\surfaces\data\terrain\cp_broadleaf_dense1_ca.paa";