2diffuse[]={0.60000002,0.5,0.34999999,1};
3forcedDiffuse[]={1,1,1,1};
5specular[]={0,0,0,6.6995618e-08};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\t_fagussylvatica_trunk1_no.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";