2diffuse[]={0.75,0.75,0.75,1};
3forcedDiffuse[]={0.12941177,0.12941177,0.12941177,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\t_fagussylvatica_trunk1_no.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";