2forcedDiffuse[]={1,1,1,1};
4diffuse[]={0.92000002,0.85000002,0.77999997,1};
5specular[]={0.050000001,0.050000001,0.050000001,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants_bliss\tree\data\d_picea_obovata_stem2b_nohq.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";