1ambient[]={0.5,0.5,0.5,0.5};
2diffuse[]={0.5,0.40000001,0.30000001,1};
3forcedDiffuse[]={0.5,0.5,0.5,0.5};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdvTrunk";
12 texture="dz\plants_bliss\tree\data\d_picea_obovata_stem1b_nohq.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";