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2diffuse[]={0.30000001,0.30000001,0.30000001,1};
3forcedDiffuse[]={0,0,0,1};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
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23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MC)";