2diffuse[]={0.92000002,0.85000002,0.77999997,1};
3forcedDiffuse[]={1,1,1,0};
4emmisive[]={1,1,1,0.83999997};
5specular[]={0,0,0,9.1940162e-09};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\t_piceaabies_trunk1_no.paa";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,MCA)";