2diffuse[]={0.2,0.18000001,0.15000001,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\b_quercusrobur_dead_branches_nohq.paa";
24 texture="dz\plants\tree\data\d_quercusrobur_fallenc_mc.paa";