2diffuse[]={0.69999999,0.68000001,0.64999998,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
11 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
23 texture="dz\plants\tree\data\t_quercusrobur_3d_trunk_mc.paa";