Dayz Explorer CPP 1.28.160049
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d_quercusrobur_fallenb_lod4.rvmat
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1treeColorization[]={0.30000001,-1,3,0};
2plantWind[]={0.82999998,0,0.56,0.5};
3ambient[]={0.99999994,1,1,1};
4diffuse[]={0.15000001,0.15000001,0.1,1};
5forcedDiffuse[]={1,1,1,1};
6emmisive[]={0,0,0,0};
7specular[]={0,0,0,1};
8specularPower=300;
9PixelShaderID="TreeAdv";
10VertexShaderID="TreeAdv";
11class Stage1
12{
13 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
14 uvSource="tex";
15 class uvTransform
16 {
17 aside[]={1,0,0};
18 up[]={0,1,0};
19 dir[]={0,0,0};
20 pos[]={0,0,0};
21 };
22};
23class Stage2
24{
25 texture="#(argb,8,8,3)color(0.8,0.8,0.8,1,MCA)";
26 uvSource="tex";
27 class uvTransform
28 {
29 aside[]={1,0,0};
30 up[]={0,1,0};
31 dir[]={0,0,0};
32 pos[]={0,0,0};
33 };
34};
35class Stage3
36{
37 texture="dz\plants\tree\data\d_quercusrobur_fallenb_lod4_ca.paa";
38 uvSource="WorldPos";
39};