2diffuse[]={0.25999999,0.25,0.23999999,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
11 texture="dz\plants\tree\data\b_quercusrobur_dead_branches_nohq.paa";
23 texture="dz\plants\tree\data\t_quercusrobur_3d_leaves_mc.paa";