Dayz Explorer CPP 1.28.160049
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d_quercusrobur_fallenb_trunk.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0.25999999,0.25,0.23999999,1};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={1,1,1,1};
5specular[]={0,0,0,0};
6specularPower=1;
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9class Stage1
10{
11 texture="dz\plants\tree\data\b_quercusrobur_dead_branches_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\plants\tree\data\t_quercusrobur_3d_leaves_mc.paa";
24 uvSource="tex1";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};