2diffuse[]={0.11,0.1,0.090000004,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\b_quercusrobur_dead_branches_nohq.paa";
24 texture="dz\plants\tree\data\d_quercusrobur_stump_trunk_mc.paa";