2diffuse[]={0.30000001,0.28,0.25,1};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
24 texture="dz\plants\tree\data\d_quercusrobur_stump_trunk_mc.paa";
34treeColorization[]={-0.050000001,-10,1,0};
37 texture="dz\plants\tree\data\t_quercusrobur_trunk_dxt5.paa";