2diffuse[]={0.60000002,0.60000002,0.60000002,0.94999999};
3forcedDiffuse[]={1,1,1,1};
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
12 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
24 texture="dz\plants\tree\data\d_quercusrobur_fallenc_mc.paa";