Dayz Explorer CPP 1.28.160049
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d_quercusrobur_trunk_fallenc.rvmat
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1ambient[]={1,1,1,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,0.94999999};
3forcedDiffuse[]={1,1,1,1};
4emmisive[]={1,1,1,1};
5specular[]={0,0,0,0};
6specularPower=1;
7PixelShaderID="TreeAdvTrunk";
8VertexShaderID="TreeAdvTrunk";
9plantWind[]={0.82999998,0,0.56,0.5};
10class Stage1
11{
12 texture="dz\plants\tree\data\t_quercus_bark_nohq.paa";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,0};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="dz\plants\tree\data\d_quercusrobur_fallenc_mc.paa";
25 uvSource="tex1";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,0};
31 pos[]={0,0,0};
32 };
33};