1ambient[]={1.8,1.8,1.8,1};
2diffuse[]={1.8,1.8,1.8,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.0099999998,0.0099999998,0.0099999998,1};
15 texture="dz\structures_bliss\data\destruct\damage_wall_concrete_nohq.paa";
27 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
39 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
51 texture="dz\structures_bliss\data\destruct\damage_wall_concrete_as.paa";
63 texture="dz\structures_bliss\data\destruct\damage_wall_concrete_as.paa";
75 texture="#(ai,32,128,1)fresnel(1.61,0.22)";
80 texture="dz\data\data\env_land_co.paa";