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2diffuse[]={0.92500007,0.92500007,0.92500007,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\weapons\projectiles\data\dart_syringe_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_destruct_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\projectiles\data\dart_syringe_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.3,0.74)";
83 texture="dz\data\data\env_land_co.paa";
85 useWorldEnvMap="true";