3forcedDiffuse[]={0,0,0,1};
11 texture="dz\rocks\data\stone1\stone1_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\rocks\data\stone1\stone1_as.paa";
59 texture="#(argb,8,8,3)color(0,0,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(2.24,0.01)";
83 texture="dz\data\data\env_land_co.paa";