1ambient[]={0.15000001,0.15000001,0.15000001,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
11 texture="dz\weapons\pistols\de\data\deagle_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\weapons\pistols\de\data\deagle_as.paa";
59 texture="dz\weapons\pistols\de\data\deagle_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(1.2887,2.4191)";
83 texture="dz\weapons\pistols\de\data\env_gold_co.paa";