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2diffuse[]={0.88235295,0.88627452,0.76078433,1};
3forcedDiffuse[]={0.72000015,0.72000015,0.71999979,1};
4emmisive[]={0.32300007,0.32300007,0.32300007,0.68299997};
5specular[]={6.5471977e-07,0,0,0.48399991};
7PixelShaderID="TreeAdv";
8VertexShaderID="TreeAdv";
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NO)";
23 texture="#(argb,8,8,3)color(0.75,0.75,0.75,0.69,CO)";
35 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";