3forcedDiffuse[]={0,0,0,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.27,0.27,0.27,0.27,DT)";
35 texture="#(argb,8,8,3)color(0.0,0.0,0.0,0.0,MC)";
47 texture="#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
59 texture="#(argb,8,8,3)color(1,0,1,0,SMDI)";
71 texture="#(ai,64,64,1)fresnel(0.4,0.2)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";