1ambient[]={1,1,1,0.64999998};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures\roads\decals\data\decal_runway_plaster_bare_nohq.paa";
23 texture="dz\structures\roads\decals\data\decal_runway_plaster_bare_smdi.paa";