2ambient[]={0.82352942,0.87843138,0.94117647,1};
3diffuse[]={0.82352942,0.87843138,0.94117647,1};
4forcedDiffuse[]={0.13400079,0.13400079,0.13400079,1};
6specular[]={0.011000785,0.011000785,0.011000785,1};
8PixelShaderID="NormalMapSpecularMap";
9VertexShaderID="NormalMap";
12 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
24 texture="#(argb,8,8,3)color(0.3,0.3,0.3,1,SMDI)";