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2diffuse[]={0.56517702,0.56517702,0.56517702,0.99999982};
3forcedDiffuse[]={0.29000077,0.29000077,0.29000077,0.99999952};
5specular[]={0.0099999998,0.0099999998,0.0099999998,0.0099999998};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\surfaces_sakhal\data\objects\sakhal_snow_nohq.paa";
23 texture="#(argb,8,8,3)color(1,1,1,1,SM)";