1ambient[]={0.80000001,0.80000001,0.80000001,1};
2diffuse[]={0.60000002,0.60000002,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.19,0.18000001,1};
11 texture="dz\weapons\pistols\derringer\data\derringer_nohq.paa";
23 texture="dz\weapons\data\weapons_destruct_generic_dt.paa";
35 texture="dz\weapons\pistols\derringer\data\derringer_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
71 texture="#(ai,32,128,1)fresnel(0.7,0.3)";
76 texture="dz\data\data\env_land_co.paa";