1ambient[]={0.89200002,0.89200002,0.89200002,1};
2diffuse[]={0.89200002,0.89200002,0.89200002,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.090999998,0.090999998,0.041000001,1};
11 texture="dz\structures\military\houses\data\plechskrabance_detail.paa";