2ambient[]={0.5,8.4750354e-08,0,1};
3diffuse[]={0.5,8.4750354e-08,0,1};
4forcedDiffuse[]={0.49999958,0,0,1};
5emmisive[]={0.62499911,0.49999911,0,1};
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
60 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
72 texture="#(ai,32,128,1)fresnel(1.5,1)";
84 texture="#(argb,8,8,3)color(0,0,0,1,CO)";