Dayz Explorer CPP 1.28.160049
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diffuse_tritium_weak.rvmat
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1sortBias=1;
2ambient[]={0.5,8.4750354e-08,0,1};
3diffuse[]={0.5,8.4750354e-08,0,1};
4forcedDiffuse[]={0.49999958,0,0,1};
5emmisive[]={0.62499911,0.49999911,0,1};
6specular[]={0,0,0,1};
7specularPower=80;
8PixelShaderID="Super";
9VertexShaderID="Super";
10class Stage1
11{
12 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
13 uvSource="tex";
14 class uvTransform
15 {
16 aside[]={1,0,0};
17 up[]={0,1,0};
18 dir[]={0,0,1};
19 pos[]={0,0,0};
20 };
21};
22class Stage2
23{
24 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
25 uvSource="tex";
26 class uvTransform
27 {
28 aside[]={1,0,0};
29 up[]={0,1,0};
30 dir[]={0,0,1};
31 pos[]={0,0,0};
32 };
33};
34class Stage3
35{
36 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
37 uvSource="tex";
38 class uvTransform
39 {
40 aside[]={1,0,0};
41 up[]={0,1,0};
42 dir[]={0,0,1};
43 pos[]={0,0,0};
44 };
45};
46class Stage4
47{
48 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
49 uvSource="tex";
50 class uvTransform
51 {
52 aside[]={1,0,0};
53 up[]={0,1,0};
54 dir[]={0,0,1};
55 pos[]={0,0,0};
56 };
57};
58class Stage5
59{
60 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
61 uvSource="tex";
62 class uvTransform
63 {
64 aside[]={1,0,0};
65 up[]={0,1,0};
66 dir[]={0,0,1};
67 pos[]={0,0,0};
68 };
69};
70class Stage6
71{
72 texture="#(ai,32,128,1)fresnel(1.5,1)";
73 uvSource="tex";
74 class uvTransform
75 {
76 aside[]={1,0,0};
77 up[]={0,1,0};
78 dir[]={0,0,1};
79 pos[]={0,0,0};
80 };
81};
82class Stage7
83{
84 texture="#(argb,8,8,3)color(0,0,0,1,CO)";
85 uvSource="tex";
86 class uvTransform
87 {
88 aside[]={1,0,0};
89 up[]={0,1,0};
90 dir[]={0,0,1};
91 pos[]={0,0,0};
92 };
93};