1ambient[]={0.5,0.40000001,0.30000001,1};
2diffuse[]={0.69999999,0.64999998,0.60000002,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures_bliss\roads\decals\data\dirt_road_rocks_1_nohq.paa";
23 texture="#(argb,8,8,3)color(1,0.0,1,1,SMDI)";