1ambient[]={0.60000002,0.5,0.40000001,1};
2diffuse[]={0.60000002,0.5,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures_bliss\roads\decals\data\dirt_road_rocks_2_nohq.paa";
23 texture="#(argb,8,8,3)color(1,0.0,1,1,SMDI)";