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2diffuse[]={0.60000002,0.5,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures_bliss\roads\decals\data\dirtroad_damage_long_03_nohq.paa";
23 texture="dz\structures_bliss\roads\decals\data\dirtroad_damage_long_03_smdi.paa";