Dayz Explorer CPP 1.28.160049
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dirtroad_damage_long_03.rvmat
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1ambient[]={0.60000002,0.5,0.40000001,1};
2diffuse[]={0.60000002,0.5,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.1,0.1,0.1,1};
6specularPower=140;
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
9class Stage1
10{
11 texture="dz\structures_bliss\roads\decals\data\dirtroad_damage_long_03_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,0};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="dz\structures_bliss\roads\decals\data\dirtroad_damage_long_03_smdi.paa";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,0};
30 pos[]={0,0,0};
31 };
32};