3forcedDiffuse[]={0,0,0,0};
5specular[]={0.2,0.2,0.2,1};
11 texture="dz\structures_bliss\data\doorlocks\door_lock_indicator_2_f_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.8,AS)";
59 texture="dz\structures_bliss\data\doorlocks\door_lock_indicator_2_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(3.12,3.87)";
83 texture="dz\data\data\env_land_co.paa";