1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.40000001,0.40000001,0.40000001,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.49803901,0.49803901,0.49803901,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\industrial\dieselpowerplant\data\dp_mainfactory_metal1_smdi.paa";
71 texture="#(ai,64,64,1)fresnelGlass(2.1)";
83 texture="dz\data\data\env_land_co.paa";