Dayz Explorer CPP
1.28.160049
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en_deforested.rvmat
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0.02,0.02,0.02,1};
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specular[]={0,0,0,0};
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specularPower=1;
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emmisive[]={0,0,0,0};
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PixelShaderID="NormalMapDiffuse";
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VertexShaderID="VSTerrain";
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class Stage1
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{
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texture="dz\surfaces\data\terrain\cp_conifer_common2_nopx.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,10};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="dz\surfaces_bliss\data\terrain\en_deforested_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={10,0,0};
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up[]={0,10,0};
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dir[]={0,0,10};
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pos[]={0,0,0};
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};
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};
P:
DZ
surfaces_bliss
data
terrain
en_deforested.rvmat
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