2diffuse[]={0.69999999,0.69999999,0.69999999,1};
3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapDiffuse";
8VertexShaderID="NormalMapDiffuseAlpha";
11 texture="dz\surfaces_bliss\data\terrain\en_grass1_nopx.paa";
23 texture="dz\surfaces_bliss\data\terrain\en_flowers1_ca.paa";