3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures_bliss\roads\parts\data\enoch_roaddirt_mine_nohq.paa";
23 texture="dz\structures_bliss\roads\parts\data\enoch_roaddirt_mine_sm.paa";