Dayz Explorer CPP
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explosiontransparent.rvmat
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1
surfaceInfo="dz\data\data\penetration\ExplosionTransparent.bisurf";
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ambient[]={0.741,0.228,0.21699999,1};
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diffuse[]={0.741,0.228,0.21699999,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
P:
DZ
data
data
penetration
explosiontransparent.rvmat
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1.12.0