Dayz Explorer CPP 1.28.160049
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exterior_wall_multi.rvmat
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1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,0};
4emmisive[]={0,0,0,1};
5specular[]={0.30000001,0.30000001,0.30000001,1};
6specularPower=40;
7PixelShaderID="Multi";
8VertexShaderID="Multi";
9class TexGen4
10{
11 uvSource="tex1";
12 class uvTransform
13 {
14 aside[]={1,0,0};
15 up[]={0,1,0};
16 dir[]={0,0,1};
17 pos[]={0,0,0};
18 };
19};
20class TexGen0
21{
22 uvSource="tex";
23 class uvTransform
24 {
25 aside[]={1,0,0};
26 up[]={0,1,0};
27 dir[]={0,0,1};
28 pos[]={0,0,0};
29 };
30};
31class TexGen5
32{
33 uvSource="tex";
34 class uvTransform
35 {
36 aside[]={1,0,0};
37 up[]={0,1,0};
38 dir[]={0,0,1};
39 pos[]={0,0,0};
40 };
41};
42class TexGen1
43{
44 uvSource="tex";
45 class uvTransform
46 {
47 aside[]={1,0,0};
48 up[]={0,1,0};
49 dir[]={0,0,1};
50 pos[]={0,0,0};
51 };
52};
53class TexGen6
54{
55 uvSource="tex";
56 class uvTransform
57 {
58 aside[]={1,0,0};
59 up[]={0,1,0};
60 dir[]={0,0,1};
61 pos[]={0,0,0};
62 };
63};
64class TexGen2
65{
66 uvSource="tex";
67 class uvTransform
68 {
69 aside[]={0.34999999,0,0};
70 up[]={0,0.34999999,0};
71 dir[]={0,0,1};
72 pos[]={0,0,0};
73 };
74};
75class TexGen7: TexGen2
76{
77};
78class TexGen3
79{
80 uvSource="tex";
81 class uvTransform
82 {
83 aside[]={1,0,0};
84 up[]={0,1,0};
85 dir[]={0,0,1};
86 pos[]={0,0,0};
87 };
88};
89class Stage0
90{
91 texture="dz\structures\data\concrete\concrete_dirty_co.paa";
92 texGen="0";
93};
94class Stage5
95{
96 texture="#(argb,8,8,3)color(1,0.1,0.15,1,dtsmdi)";
97 texGen="5";
98};
99class Stage11
100{
101 texture="dz\structures\data\concrete\concrete_dirty_nohq.paa";
102 texGen="0";
103};
104class Stage1
105{
106 texture="dz\structures\data\concrete\concrete_rough_co.paa";
107 texGen="1";
108};
109class Stage6
110{
111 texture="dz\structures\data\concrete\concrete_rough_dtsmdi.paa";
112 texGen="6";
113};
114class Stage12
115{
116 texture="dz\structures\data\concrete\concrete_rough_nohq.paa";
117 texGen="1";
118};
119class Stage2
120{
121 texture="dz\structures_bliss\underground\terrain\data\en_grass1_co.paa";
122 texGen="2";
123};
124class Stage7
125{
126 texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
127 texGen="7";
128};
129class Stage13
130{
131 texture="dz\structures_bliss\underground\terrain\data\en_grass1_nohq.paa";
132 texGen="2";
133};
134class Stage3
135{
136 texture="dz\structures\data\concrete\concrete_damaged_co.paa";
137 texGen="3";
138};
139class Stage8
140{
141 texture="dz\structures\data\concrete\concrete_damaged_dtsmdi.paa";
142 texGen="3";
143};
144class Stage14
145{
146 texture="dz\structures\data\concrete\concrete_damaged_nohq.paa";
147 texGen="3";
148};
149class Stage9
150{
151 texture="dz\structures_bliss\underground\entrance\data\underground_entrance_ext_mc.paa";
152 texGen="4";
153};
154class Stage10
155{
156 texture="#(argb,8,8,3)color(0.8,1,1,1.0,as)";
157 texGen="4";
158};
159class Stage4
160{
161 texture="dz\structures_bliss\underground\entrance\data\underground_entrance_ext_mask.paa";
162 texGen="4";
163};