3forcedDiffuse[]={0,0,0,0};
7PixelShaderID="NormalMapSpecularMap";
8VertexShaderID="NormalMap";
11 texture="dz\structures\military\improvised\data\tent_modular_1_nohq.paa";
23 texture="dz\structures\military\improvised\data\tent_modular_1_sm.paa";