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3forcedDiffuse[]={0,0,0,0};
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23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\weapons\data\weapons_damage_metal_mc.paa";
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59 texture="dz\weapons\melee\blade\data\fange_knife_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.3,0.6)";
76 texture="dz\data\data\env_land_co.paa";