3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.30000001,0.30000001,1};
11 texture="dz\gear\consumables\data\pile_of_planks_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="dz\characters\data\generic_wood_damage_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\gear\consumables\data\pile_of_planks_smdi.paa";
71 texture="#(ai,32,128,1)fresnel(0.98,0.53)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";